##RenderMan RIB # RIB Generated by Houdini version 3.03 Option "searchpath" "shader" [".:&"] ShadingInterpolation "smooth" ShadingInterpolation "smooth" FrameBegin 1 # { Display "bbox" "framebuffer" "rgba" Format 320 242 1 # Format 160 121 1 Exposure 1 1 PixelSamples 1 1 Hider "hidden" "jitter" [1] ScreenWindow -1 1 -0.75625 0.75625 Projection "perspective" "fov" [45] Clipping 0.001 1000 Transform [1 0 0 0 0 1 0 0 0 0 -1 0 0 0 5 1] WorldBegin # { TransformBegin CoordinateSystem "worldspace" TransformEnd # # Light: ambient1 LightSource "ambientlight" 1 "lightcolor" [0.1 0.1 0.1] # # Light: light1 Transform [0.707107 0 -0.707107 0 -0.408248 0.816497 -0.408248 0 -0.57735 -0.57735 -0.57735 0 1.5 1.5 1.5 1] LightSource "distantlight" 2 "lightcolor" [ 0.8 0.8 0.8 ] Identity # Make sure space is well defined AttributeBegin AttributeBegin Surface "bbox" ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo1 AttributeEnd WorldEnd # } FrameEnd # }