##RenderMan RIB version 3.03 Display "a.tif" "framebuffer" "rgba" Format 256 256 1 Clipping 0.001 1000 PixelSamples 1 1 Projection "perspective" Translate 0 0 1 WorldBegin LightSource "distantlight" 1 "intensity" [1] LightSource "ambientlight" 2 "intensity" [1] Surface "paintedplastic" "Ka" [.1 ] "texturename" ["grid.tex"] # Replaced the following Patch statement with a DSO that simply does # the same thing: #Patch "bilinear" "P" [-1 1 0 1 1 0 -1 -1 0 1 -1 0] Procedural "DynamicLoad" [ "dsoproc.so" "-0.5 0.5 -1 1 0 1 1 0 -1 -1 0 1 -1 0" ] [ -1 1 -1 1 -0.5 0.5 ] # A little parsing test for ConvertParameters: #Procedural "DynamicLoad" # [ "dsoproc.so" "" ] # [ -1 1 -1 1 -0.5 0.5 ] WorldEnd