Stupid RenderMan/RAT Tricks 2011

Welcome to the Thirteenth Annual Stupid RenderMan/RAT Tricks!

What's on this page?


Aggregate Normals

Xavier Bernasconi presents a technique for using ray tracing, pointclouds, and brickmaps to define normals for RiCurves used to build vegetation assets. (PDF)


Illustrating RenderMan for the Masses

Patrick Coleman presents a way to explain just what rendering is to our friends and families. (PDF) (MOV)


Audibly Plausible Rendering

Rob Pieke presents the next step in the "physically plausible rendering" trend. (PDF)
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