Stupid RenderMan/RAT Tricks 2011
Welcome to the Thirteenth Annual Stupid RenderMan/RAT Tricks!
What's on this page?
Xavier Bernasconi presents a technique for using ray tracing,
pointclouds, and brickmaps to define normals for RiCurves used to build vegetation assets. (PDF)
Illustrating RenderMan for the Masses
Patrick Coleman presents a way to explain just what rendering is
to our friends and families. (PDF) (MOV)
Audibly Plausible Rendering
Rob Pieke presents the next step in the "physically plausible
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