Other Links

(links to other neat sites )

Other great places to visit:

RenderMan FAQ --

comp.graphics.rendering.renderman.FAQ -- The FAQ for the C.G.R.R. USENET group. Read it impress your friends. Be the center of attention at party's.


-- The books section have been redone and moved here


Air -- is a set of Animation and Image Rendering tools that run under Windows/NT systems. As of 1.2 now has Global Illumination.

AQSIS, a RenderMan Renderer that is: Open Source; runs under Posix and Windows. Now in beta testing.

BMRT home page (BMRT home page)-- Larry Gritz' "Most Excellent" shareware implementation of RenderMan. Hey it supports ray tracing and radiosity. What else could you ask for? SGI, Linux, and W95/NT.

Dot C Software has a renderer RenderDotC. Has a compliant RenderMan Shading Language and RIB interface. Runs on SGI and W95/NT

Pixar's home page Info on prman and lots of other goodies.

Siren a scanline renderer that runs under MS-DOS. Siren was written by Scott Iverson.

Vision, a project being worked on at The University of Erlangen. This site is doing some very interesting stuff to RenderMan. Some of which include creating an renderer which is capable of reading and rendering RIB files, a Shading Language Compiler, and a modular RIB parser. If you meet the requirements, I believe that you can get the library and Shading compiler.

SilverCreek Software-has a product for the Mac called Photo 3D. It is a modeler and render. It also is suppose to have support RenderMan.

Language Bindings

There was a time not too long ago, that one's only programming options to access RenderMan bindings was C (based on the libraries included with prman and BMRT). Now the following are also available:

Java RenderMan Bindings available from Sean Cier.

A Perl 5 binding for RenderMan available from Glenn Lewis.

A Python binding- by Ture Pålsson.

SnakeMan, a second Python binding. Author: Jeffrey A. Newquist.

A TCL binding is available, compliments of Wave at FTP: adam.tar.gz. You will need Tcl 8.0.

flex/yacc grammars can be found at:


   dspace.dial.pipex.com/adrian.skilling/reyes/reyes.html and 


AnimalLOGIC has three products: MaxMan and SotfMan and now MayaMan. MaxMan is a converter for 3DMAX and SoftMan is a converter for Softimage, and MayaMan is a plugin for Maya users. Check out the links for more information.

3DS2RIB dos and linux program to convert 3D Studio to RIB. Also From this page there is a beta for a 3DStudio Max RIB exporter. Brought to you by Alex Segal of RMC CG & Animation Studio.

DoberMan is a collection of scripts to convert 3DMax scenes to RIB.

DriveMan from Gestel, converts IGES and Alias files to RenderMan.

Ethel a Mental Ray to RenderMan converter.

Mike Hough has a Hash plugin to export RIB for Hash Animation Master '99.

iv2rib converts Inventor 2.0 and VRML 1.0 files to RIB. Brought to you by Cowhouse Productions. Of note: last I checked it converts everything to polygons. But there is source available.

LtoR - a Lightwave to RenderMan Plugin. Warning the documentation is in Japanese only.

LightMan, by Timm Dapper, is a collections of Lightwave plugins to interface with RenderMan.

MTOR, part of the RenderMan Artist Tools suite from Pixar, is a plugin to Maya. It translates Maya scenes out to RenderMan. It allows for both attaching and editing RenderMan shaders and parameters. MTOR also allows for connecting Maya information to shader parameters.

mi2rib -- A Mental Ray to RIB converter.

PaC Man is a converter by Przemyslaw Koprowski. It takes RIBS that contain RiPoints and RiCurves and converts those primitives into primitives that BMRT can use to render with.

Pov2Rib-- A POV to RIB converter, by Christian Vogelgsang.

Subdivisional Mesh with prman and Houdini! Keita Maeda has made a page showing how to change PointsGeneralPolygons to Subdivisional Mesh.

vtkRIBExporter exports scenes from the Visualization Toolkit. Author: Bill Lorensen

Okino Computer Graphics, Inc -- has a product called PolyTrans. For example it allows one to export 3DMAX and Lightwave to information to RIB.

Modelers & Animation

AC3D -- polygon based 3D modeler for Linux, SGI, SUN, and W95/NT. It outputs RIsupportsB and other formats.

Ayam a free 3D modeling environment for the RenderMan interface. It runs under Unix and Win32.

Font3D generates 3D text objects. The source code is available.

Geometique -- polygonal modeler geared towards subdivisional meshes. Output prman3.8. Runs under NT4.0.

Geomview -- a geometry viewing program that can generate RIBs.

Mops -- A 3D modeler. Some highlights: exports RIB, custom objects, scripting in Tcl, displays in OpenGL. This site has some pretty nice pictures. Mops is done by Randolf Schultz

ShellyLib -- allows one to create seashells. One of the formats that it exports is RIB. The program runs under Linux, IRIX, and W95/NT. Author: Randolf Schultz

Shave and a Haircut -- is a PC program for modeling and animating hair. Works nicely with Lightwave. It will be getting support for RenderMan soon. Joe Alter is the author.

Animal Logic sure has been busy. 1st SoftMan, a SoftImage plugin for exporting RIB. Now MaxMan, a 3D Studio Max plug-in to generate RIB. It is suppose to be out in July.

Houdini -- a great procedural modeling and animation package (their particles and dynamics aren't too shabby either). It has one of the best interfaces to RenderMan that I have come seen. Brought to you by Side Effects Software. Runs on SGI, NT and soon Linux.

Rhino3D NURBS based modeler for W95/NT. from Robert McNeel & Associates

RhinoMan, maintained by Brian Perry, allows one to render RIBs through BMRT and tweak parameters. There are also some dsplay drivers that are available for download.

SolidThinking-- A really cool modeler with excellent support for RenderMan.

Vertigo -- 3D animation and visualization which can write out RenderMan RIB files.

Sced-- a Constraint Based Scene Design modeler. Sced is an X-based modeler which can be obtained in source form. One of its output formats is RIB.

PiXELS:3D a modeling and animation package that runs on the Macintosh has RIB export support. The company may be working on Linux and NT ports, too.

High Dynamic Range images

At Paul Debevec's site there is a link to HDR Shop. It has various functionality for doing various things with HDR related images. This program makes it much easier to make use of these types of images with RenderMan. The program only runs under Windows machines.


The Affine Toolkit, by Thomas E. Burge, is a compilation of libraries for reading/writing RIB; conversion tools; RIB utilities; and filters.

CEC in Computer Animation and Digital Effects has a website containing subjects and examples for subjects like lighting, Houdini, and RenderMan.

DeathFall has several BMRT and MTOR tutorials. The site also has a bunch of other links and news items on CG.

DigitalMarquette has various links to RenderMan related plugins, tools, and shaders.

dream.com.ua has a bunch of RenderMan related links and utilities. Things like: renderFarm (program to distribute BMRT renders) and slcEditor (a material previewer). Just to name a few. NOTE: These utilities only run under Windows. Also some of the popular english RenderMan resources have been translated into Russian Russian.

HaRM, by Ian Stephenson, allows one to have PRMan fire up Houdini (via hscript - text based Houdini) to extract RIB code from various Houdini SOPs.

HIGHEND3D has a set of forums on various 3D topics. There are also some sections dealing specifically to RenderMan and MTOR.

od[force] is a great place with tips, tricks, and scripts with Houdini. Some of these include using Houdini with prman and BMRT.

Rendermania -- another site with RenderMan info. Maintained by: Simon Bunker

RenderWrapper(RW) a simple Tcl/TK script for setting paramters for the various BMRT renderers. It runs on both UNIX and W95/NT systems.

TKMatMan, by Andreas Butz, --A GUI for changing shader parameters. Works with BMRT. It should run under Linux, Sun, Solaris, IRIX and maybe others.

Jan Walter has a set of Python export scripts for Blender.

Johan Aberg has set up some RenderMan Related pages. These include: ShaderLib, BMRT Benchmark, and Rhino & BMRT tutorials.

Speaking of Benchmarks, it looks like somebody has put together a BMRT benchmark in honor of BMRT's creator, called Gritzmark

Katsuaki HIRAMITSU has a link called My RenderMan Study it is a work in progress, while he is learning RenderMan. Right now he is working on CGI trees. BTW --he was the one who was seen at the "Stupid RenderMan Tricks", showing how to do worlds with just a couple of spheres.

Steve May's Digital Lighting class is online. Here you will also find the RenderMan Notes. If you want to learn more about RenderMan Shaders, this is a great resource. Also from Steve May's group AL, (stands for Animation Language, what else). AL is an programming language for modeling and animation sort of like Pixar Menv (or so I hear). Runs on SGIs and Linux.

Neal Mcdonald has a web page with some shaders and perl scripts

Jonathan Merritt has a web site, raybmrt, that walks one through using BMRT to create reflections, refraction, shadows, and caustics. Jonathan now has a particle systems library with RenderMan-compliant output, PartSys.

Malcom Kesson is teaching a course on Programming Models and Shaders The site has lots of RenderMan snippets.

Genetic Graphics Inc. has put together 4500 shaders at: ShaderBank. NOTE: You will need a special program (from Turbo Squid) which currently only runs under Windows to get access these shaders. Also you will have to pay for these shaders. (There are a handful available to download for free).

Cinema Graphics is selling ShadeTree -- an interactive shader authoring tool. Allows non-programmers to quickly create and edit shaders.

Ugo Varetto has a web site that has a some programs that work with BMRT. One of these is called Free Dimensions, a modeling/animation program.

vtkRIBExporter by Bill Lorenson, RIB exporter for vtk (an O O visualization toolkit).

Makina Works has a WEB site. It has a lot of pictures rendered by RenderMan.

Nicholas Yue has a website with some examples and a few utilities for working with Houdini and RenderMan

Other links of interest:

3DSite : A great site with lots of links to other interesting CG sites.

Ringworld A site with some great pictures and some RenderMan code inspired from Larry Niven's Ringworld. Brought to you by Jim Williams.

Go Up (Parent):

RenderMan is a registered trademark of Pixar. The RenderMan Repository is maintained by Pixar's RenderMan Products Group