The following are Darwyn Peachey's shaders from Textures and Modeling: A Procedural Approach.
NOTE: Many of these shaders require DPProctext.h to compile.
NOTE: The RIB for this example is a modified version of the teapot that was RIBized by Stephen Westin.
NOTE: This RIB needs to use one of the grid images from the rmTMaps page. Also this RIB is set to work strictly with prman. To use BMRT change the grid.txt to grid.tiff.
NOTE: The RIB for this example is a modified version of the teapot that was RIBized by Stephen Westin.
Siblings: BMRTShaders AKShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders
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