Darwyn Peachy Shaders

(Darwyn Peachey's example procedural shaders from Texturing and Modeling: A Procedural Approach)

The following are Darwyn Peachey's shaders from Textures and Modeling: A Procedural Approach.

The shaders on this page are a little different than most of the others found here in the RMR. They were written to, show a specific point. As they have few if any parameters, they aren't very general. One small exception is DPPeturb, which I modified to take a "texture-file" so it would be a little more convenient.

NOTE: Many of these shaders require DPProctext.h to compile.

What's on this page:


DPBlueMarble.sl

DPBlueMarble.sl Sample RIB


DPBrick.sl

DPBrick.sl Sample RIB


DPBrickAnti.sl

DPBrickAnti.sl Sample RIB


DPBrickbump.sl

DPBrickbump.sl Sample RIB


DPBrickperturb.sl

DPBrickperturb.sl Sample RIB


DPCloudplane.sl

DPCloudplane.sl Sample RIB


DPMetalic.sl

NOTE: The RIB for this example is a modified version of the teapot that was RIBized by Stephen Westin.


DPPerturb.sl

NOTE: This RIB needs to use one of the grid images from the rmTMaps page. Also this RIB is set to work strictly with prman. To use BMRT change the grid.txt to grid.tiff.

DPPerturb.sl Sample RIB


DPPlastic.sl

NOTE: The RIB for this example is a modified version of the teapot that was RIBized by Stephen Westin.

DPPlastic.sl Sample RIB


DPStar.sl

DPStar.sl Sample RIB


DPWallpaper.sl

DPWallpaper.sl Sample RIB


Any comments or suggestions? Send them to: rib AT renderman DOT org


Parent: RMRShaders

Siblings: BMRTShaders AKShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders


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