Fredrik Gustafsson Shaders

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FGHexaTile_bump.sl

Simple displacement shader that creates a Hexagon pattern using Voronoi/Worley noise. This shader contains a tweak version of the ARMan voronoi_2d_f1f2() call.

NOTE: This shader makes use of the following Advanced RenderMan include files: project.h and patterns.h.

FGHexaTile_bump.sl Sample RIB


Any comments or suggestions? Send them to: rib AT renderman DOT org


Parent: RMRShaders

Siblings: BMRTShaders AKShaders AMShaders DPShaders DWShaders EMShaders FSShaders GNShaders IDShaders JBUMShaders JMShaders KMShaders LGShaders LCShaders MBShaders MKShaders MRShaders PQShaders PSShaders RCShaders RudyCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders


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