Fisheye Lens Shader
A near clip-plane shader that uses raytracing to provide
a simple fisheye lens for the camera.
Below is a link to the source code for the shader. See the notes
in the source code for usage details.
Example Images and RIB Files
||This image is of a normal scene. It is just a bunch of colored
polygons placed in front of the camera.
||Here is the same scence viewed using the fisheye lens
shader. The lens angle is set to 180 degrees, which extends well
beyond the polygons placed in the scene.
Page last updated on: Mon Dec 17, 2001