##RenderMan RIB # RIB Generated by Houdini version 3.03 FrameBegin 1 Display "IDbrushedmetal.tif" "framebuffer" "rgba" #Display "IDbrushedmetal.tif" "tiff" "rgba" Format 320 243 1 Exposure 1 1 PixelSamples 4 4 Hider "hidden" "jitter" [1] ScreenWindow -1 1 -0.759375 0.759375 Projection "perspective" "fov" [57.5649] Clipping 0.00387019 3870.19 Transform [0.871132 -0.246687 -0.424588 0 0.489808 0.375086 0.787019 0 0.0348908 0.893564 -0.447578 0 -0.680802 -0.924324 7.19656 1] WorldBegin TransformBegin CoordinateSystem "worldspace" TransformEnd LightSource "ambientlight" 1 "lightcolor" [0.1 0.1 0.1] # Transform [0.872143 0 -0.489251 0 0.166379 0.940401 0.296588 0 -0.460092 0.340068 -0.820164 0 2.3 -1.7 4.1 1] LightSource "pointlight" 2 "lightcolor" [ 5 5 5 ] Identity AttributeBegin Attribute "identifier" "name" "geo2" Color [0.229213 0.221776 0.668] Opacity [1 1 1] Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] Surface "IDbrushedmetal" "mapname" ["a.tx"] Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] ShadingInterpolation "smooth" # teapot primitive Geometry "teapot" AttributeEnd WorldEnd FrameEnd