##RenderMan RIB # RIB Generated by Houdini version 3.03 #Option "searchpath" "shader" [".:&:/hfs/houdini/ri_shaders"] FrameBegin 1 # { Display "IDbubbly.tif" "tiff" "rgba" #Display "IDbubbly.tif" "framebuffer" "rgba" #Format 640 486 1 Format 320 243 1 Exposure 1 1 PixelSamples 4 4 Hider "hidden" "jitter" [1] ScreenWindow -1 1 -0.759375 0.759375 Projection "perspective" "fov" [45] Clipping 0.00387019 3870.19 Transform [0.94754 -0.0309197 -0.318138 0 -0.0983257 0.918852 -0.382156 0 -0.304137 -0.393389 -0.867609 0 -1.2804e-07 4.17813e-09 4.53416 1] WorldBegin # { TransformBegin CoordinateSystem "worldspace" TransformEnd # # Light: ambient1 LightSource "ambientlight" 1 "lightcolor" [0.1 0.1 0.1] # # Light: light1 Transform [0.707107 0 -0.707107 0 -0.408248 0.816497 -0.408248 0 -0.57735 -0.57735 -0.57735 0 1.5 1.5 1.5 1] #LightSource "attenlight" 2 "lightcolor" [ 0.8 0.8 0.8 ] LightSource "pointlight" 2 "lightcolor" [ 0.8 0.8 0.8 ] Identity # Make sure space is well defined # # Object: geo1 AttributeBegin # { Attribute "identifier" "name" "geo1" Color [0.509746 0.549 0.156465] Opacity [1 1 1] Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] Attribute "displacementbound" "coordinatesystem" ["shader"] "sphere" [0.2] Surface "ez" Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] Displacement "bubbly" "Kd" [-.2] Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 -4.37114e-08 1 0 0 -1 -4.37114e-08 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo1 WorldEnd # } FrameEnd # }