##RenderMan RIB # RIB Generated by Houdini version 3.03 Option "searchpath" "shader" [".:&"] FrameBegin 1 # { Display "IDgloop.tif" "tiff" "rgba" #Display "IDgloop.tif" "framebuffer" "rgba" Format 320 243 1 Exposure 1 1 PixelSamples 3 3 Hider "hidden" "jitter" [1] ScreenWindow -1 1 -0.759375 0.759375 Projection "perspective" "fov" [45] Clipping 0.0035247 3524.7 Transform [0.981155 -0.148234 -0.123943 0 -0.0186741 0.565702 -0.824399 0 -0.192319 -0.811177 -0.552273 0 0 0 4.31332 1] WorldBegin # { TransformBegin CoordinateSystem "worldspace" TransformEnd Identity # Make sure space is well defined # # Object: geo1 AttributeBegin # { Attribute "identifier" "name" "geo1" Color [0.509746 0.549 0.156465] Opacity [1 1 1] Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] Attribute "displacementbound" "coordinatesystem" ["shader"] "sphere" [0.4] Surface "IDez" Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] Displacement "IDgloop" Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 -4.37114e-08 1 0 0 -1 -4.37114e-08 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo1 WorldEnd # } FrameEnd # }