##RenderMan RIB # RIB Generated by Houdini version 3.03 Option "searchpath" "shader" [".:&"] FrameBegin 1 # { Display "IDhair.tif" "tiff" "rgba" Format 320 243 1 Exposure 1 1 PixelSamples 3 3 Hider "hidden" "jitter" [1] ScreenWindow -1 1 -0.759375 0.759375 Projection "perspective" "fov" [45] Clipping 0.0035247 3524.7 Transform [0.992546 -0.12184 -0.00253336 0 0.121775 0.992391 -0.0182135 0 -0.00473323 -0.0177693 -0.999831 0 0.0336566 0.208002 4.93709 1] WorldBegin # { TransformBegin CoordinateSystem "worldspace" TransformEnd # # Light: ambient1 LightSource "ambientlight" 1 "lightcolor" [0.2 0.2 0.2] # # Light: light1 Transform [0.707107 0 -0.707107 0 -0.408248 0.816497 -0.408248 0 -0.57735 -0.57735 -0.57735 0 1.5 1.5 1.5 1] LightSource "pointlight" 2 Identity # Make sure space is well defined # # Object: geo3 AttributeBegin # { Attribute "identifier" "name" "geo3" Color [0.229213 0.221776 0.668] Opacity [1 1 1] Transform [501 0 0 0 0 501 0 0 0 0 501 0 0 0 0 1] Surface "IDcs" Transform [501 0 0 0 0 501 0 0 0 0 501 0 0 0 0 1] ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 -4.37114e-08 1 0 0 -1 -4.37114e-08 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo3 # # Object: geo2 AttributeBegin # { Attribute "identifier" "name" "geo2" Color [0.229213 0.221776 0.668] Opacity [1 1 1] Transform [0.5745 -0.818505 0 0 0.769143 0.539853 -0.34202 0 0.279945 0.196491 0.939693 0 0 0 0 1] Attribute "displacementbound" "coordinatesystem" ["shader"] "sphere" [0.1] Surface "IDscartissue" Transform [0.5745 -0.818505 0 0 0.769143 0.539853 -0.34202 0 0.279945 0.196491 0.939693 0 0 0 0 1] ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 -4.37114e-08 1 0 0 -1 -4.37114e-08 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo2 # # Object: geo1 AttributeBegin # { Attribute "identifier" "name" "geo1" Color [0.509746 0.549 0.156465] Opacity [1 1 1] Transform [0.5745 -0.818505 0 0 0.769143 0.539853 -0.34202 0 0.279945 0.196491 0.939693 0 0 0 0 1] Attribute "displacementbound" "coordinatesystem" ["shader"] "sphere" [1.1] ShadingRate 0.5 Surface "IDhair" Transform [0.5745 -0.818505 0 0 0.769143 0.539853 -0.34202 0 0.279945 0.196491 0.939693 0 0 0 0 1] ShadingInterpolation "smooth" # Object geo1 Declare "N" "varying normal" TransformBegin ConcatTransform [1 0 0 0 0 -4.37114e-08 1 0 0 -1 -4.37114e-08 0 0 0 0 1] Sphere 1 -1 1 360 TransformEnd AttributeEnd # } # EndObject: geo1 WorldEnd # } FrameEnd # }