# Changed name to KMCyclone.rib and names of shaders accordingly -- tal # # cyclone.rib # # Test file for the cyclone.sl shader. See pp. 275-277. # # Reference: # _Texturing and Modeling: A Procedural Approach_, by David S. Ebert, ed., # F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley. # Academic Press, 1994. ISBN 0-12-228760-6. # # version 3.03 ShadingRate 1 PixelSamples 2 2 Format 380 380 -1 Display "KMCyclone.tiff" "file" "rgb" Projection "perspective" "fov" 20 Rotate -90 1 0 0 Translate 0 -4 -.25 WorldBegin LightSource "ambientlight" 1 "intensity" 0.025 LightSource "distantlight" 2 "from" [1.5 2 .1] "to" [0 0 0] AttributeBegin Surface "matte" Color [.05 .05 .4] Sphere 1 -1 1 360 AttributeEnd AttributeBegin Rotate 115 1 0 0 Surface "KMCyclone" Sphere 1.01 -1.01 1.01 360 AttributeEnd WorldEnd