Ken Mussgrave Shaders

example procedural shaders of K Musgrave's texture demos in chapter 8 of Texturing and Modeling: A Procedural Approach)

The following are example implementations of Textures and Modeling: A Procedural Approach.

What's on this page:


KMCyclone.sl

KMCyclone.sl Sample RIB


KMFlame.sl

KMFlame.sl Sample RIB


KMLuna.sl

An example RIB can be found at KMStrata

KMLuna.sl


KMPlanetclouds.sl

An example RIB can be found at KMTerran

KMPlanetclouds.sl


KMPuffyclouds.sl

KMPuffyclouds.sl Sample RIB


KMShiny.sl

KMShiny.sl


KMStrata.sl

The RIB for this example also uses the KMShiny, KMWindywave, KMLuna shaders.

KMStrata.sl Sample RIB


KMTerran.sl

The RIB for this examplealso uses, the LGStarfield , KMTerranbump, and KMPlanetcloulds shaders.

KMTerran.sl Sample RIB


KMTerranbump.sl

The picture can be seen in KMTerran section.

This shader is used in the RIB file for KMTerran.sl.

KMTerranbump.sl


KMVenus.sl

KMVenus.sl Sample RIB


KMWindywave.sl

A RIB example of the LMLuna shader can be found in the KMStrata section.

KMWindywave.sl


Any comments or suggestions? Send them to: rib AT renderman DOT org


Parent: RMRShaders

Siblings: BMRTShaders AKShaders DPShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders


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