# This RIB file generated by Michael B. Johnson's WW3DKit software running atop NEXTSTEP. # Contact him at wave@media.mit.edu or (617) 666-4119 for more information. # Display "LGEyeBall.tiff" "file" "rgb" ShadingRate 1.000000 Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] WorldBegin LightSource "distantlight" 62573 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] LightSource "ambientlight" 51533 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] AttributeBegin Attribute "identifier" "name" [ "audreyeII's eyeball" ] ConcatTransform [ .626345 -.510619 -.589034 0 -.395457 -.859291 .324393 0 -.671793 .029756 -.74014 0 0 0 0 1 ] Declare "mapname" "string" Declare "irissize" "float" Declare "pupilsize" "float" Declare "bloodshot" "float" Declare "iriscolor" "color" Color [ 1 1 1 ] Surface "LGEyeBall" "iriscolor" [ .389981 .305734 .78196 ] "irissize" [.12] "pupilsize" [ .05 ] "bloodshot" [ .85 ] Rotate 90 0 1 0 Rotate 45 1 0 0 Sphere .95 -.95 .95 360 AttributeEnd WorldEnd