Display "LGParquetPlank.tiff" "file" "rgb" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 0 # Format 388 388 1.000000 ScreenWindow -1 1 -1 1 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 10 1 ] ShadingRate 1 PixelSamples 2 2 WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] Color [ 0 0 1 ] Declare "intensity" "float" Declare "lightcolor" "color" Declare "from" "point" Declare "to" "point" LightSource "distantlight" 49 "intensity" [ .9 ] "lightcolor" [ 1 1 1 ] "from" [ 0 5 -5 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] Color [ 0 0 1 ] Declare "intensity" "float" Declare "lightcolor" "color" LightSource "ambientlight" 48 "intensity" [ .2 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "World" ] TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] AttributeBegin Attribute "identifier" "name" [ "Plane_3" ] Attribute "identifier" "shadinggroup" [ "Plane_3" ] Color [ 0 0 1 ] Declare "Kd" "float" Declare "Ka" "float" Declare "frequency" "float" Declare "blackcolor" "color" Surface "LGParquetPlank" ShadingInterpolation "constant" GeometricRepresentation "lines" TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 -3.494354 -3.421401 -1.90734e-06 1 ] Patch "bilinear" "P" [ 0 0 0 7 0 0 0 7 0 7 7 0 ] TransformEnd AttributeEnd TransformEnd AttributeEnd WorldEnd FrameEnd