# Copied from SHW_velvet.rib and modified for LGbrushedmetal -- tal # # Author: Stephen H. Westin, Ford Motor Company Corporate Design # # Date: 28 January 1997 # # This is a single sphere for quick tests of shaders using Velvet # reflectance. Display "LGbrushedmetal.tiff" "file" "rgb" #Display "LGbrushedmetal" "framebuffer" "rgb" Format 300 300 1.0 # Correct for monitor gamma of 2.2 Exposure 1.0 2.2 Projection "perspective" "fov" 25 Translate 0 0 500 Rotate -115 1 0 0 WorldBegin LightSource "ambientlight" 1 "intensity" .1 "lightcolor" [.6 .6 1] # LightSource "distantlight" 3 "intensity" 0.1 # "from" [-50 -300 200] "to" [0 0 0] LightSource "distantlight" 4 "intensity" 1.0 "from" [-50 0 200] "to" [0 0 0] "lightcolor" [1 .9 .85] Color [0 0 0] Opacity [1 1 1] Declare "sheen" "color" Declare "roughness" "float" AttributeBegin Attribute "identifier" "name" [ "cylinder" ] Rotate 90 0 1 0 Declare "basecolor" "color" Surface "LGbrushedmetal" "Kd" .5 "basecolor" [.3 .3 .3] # Sphere 100 -100 100 360 Cylinder 50 -100 100 360 AttributeEnd WorldEnd