OK, take Larry's LG_orennayar shader, turn it into a function, add rim-lightting, and transparency, then you have MKfancysurf. This shader was inspired from thinking about the illumination controls that have been talked about for Pixar's, A Bug's Life The RIB uses MKshadowdistant_rim and skinbump
NOTE: FYI -- Beware that the Oren-Nayar lighting model is mathematically, unstable around the 90degree illuminance cone-angle. -- Tal.
MKfancysurf.sl Sample RIB
This is a simple implementaion of the Gooch non-photorealistic lighting model.
MKgooch.sl Sample RIB
An example RIB and image for this light shader can be found at MKfancysurf .
-- bump-mapping texture-map.
Siblings: BMRTShaders AKShaders DPShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders
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