Mike King Shaders

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Mike King


MKfancysurf.sl

OK, take Larry's LG_orennayar shader, turn it into a function, add rim-lightting, and transparency, then you have MKfancysurf. This shader was inspired from thinking about the illumination controls that have been talked about for Pixar's, A Bug's Life The RIB uses MKshadowdistant_rim and skinbump

NOTE: FYI -- Beware that the Oren-Nayar lighting model is mathematically, unstable around the 90degree illuminance cone-angle. -- Tal.

MKfancysurf.sl Sample RIB


MKgooch.sl

This is a simple implementaion of the Gooch non-photorealistic lighting model.

MKgooch.sl Sample RIB


MKshadowdistant_rim.sl

An example RIB and image for this light shader can be found at MKfancysurf .

MKshadowdistant_rim.sl


skinbump

skinbump.tiff -- bump-mapping texture-map.


Any comments or suggestions? Send them to: rib AT renderman DOT org


Parent: RMRShaders

Siblings: BMRTShaders AKShaders DPShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders PQShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders


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