Peter Quint Shaders

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PQcorktile.sl

This shader shows the advatages of using functions rather than duplicating the same code over and over. Compare this one with the PQslatdroof and PQslatedroofd shaders. It would be better to have the common code moved out to a function so the guts of the shaders can be shared. This shader needs the include file: tile.hIt also needs the noises.h from BMRT/shaders.

PQcorktile.sl Sample RIB


PQCrayon.sl

PQCrayon.sl Sample RIB


PQslateroof.sl

This shader works in conjunction with PQslateroofd displacement shader (The RIB example also needs this shader to work).

PQslateroof.sl Sample RIB


PQslateroofd.sl

This shader is meant to work in conjunction with PQslateroof surface shader. The RIB example using this shader can be found there.

PQslateroofd.sl


Any comments or suggestions? Send them to: rib AT renderman DOT org


Parent: RMRShaders

Siblings: BMRTShaders AKShaders DPShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders RCShaders SHWShaders SWShaders XMBShaders SIG91 SIG2000 SIG2001 TLShaders


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