Display "TLSkymetal.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 1 # Format 300 200 1.000000 PixelSamples 1 1 ScreenWindow -1 1 -.859127 .859127 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 2 "intensity" [ 2 ] "lightcolor" [ 1 1 1 ] TransformEnd LightSource "ambientlight" 1 "intensity" [ .2 ] "lightcolor" [ 1 1 1 ] AttributeBegin Color [ 1 1 1 ] Declare "Ka" "float" Declare "Kd" "float" Declare "up" "uniform point" ShadingInterpolation "smooth" GeometricRepresentation "primitive" TransformBegin ConcatTransform [ .88971 -.314218 -.331186 0 .187026 -.410907 .892287 0 -.41646 -.855817 -.306821 0 0 0 0 1 ] Surface "TLSkymetal" "up" [0 1 0] Torus .8 .3 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd