##RenderMan RIB-Structure 1.1 ##Creator mtor 4.0b1, RAT 5.0b1 (Jan 15 2002 17:02:06) ##For tal ##CreationDate Sat Feb 09 17:40:55 2002 version 3.04 Declare "resource" "string" Declare "dirmap" "string" Declare "minmax" "int" Declare "serverresource" "string" Option "searchpath" "resource" [".:@"] FrameBegin 1 Option "limits" "bucketsize" [32 32] Option "limits" "gridsize" [1024] Attribute "dice" "binary" [0] PixelSamples 5 5 Exposure 1 1 Option "shadow" "bias0" [0.05] "bias1" [0.05] Hider "hidden" "jitter" [1] PixelFilter "catmull-rom" 3 3 #Shutter 1 1.5 Shutter 0 0.0166667 Option "shutter" "float offset" [0.0333333] #Format 1024 770 1 Format 640 480 1 Quantize "rgba" 255 0 255 0.5 #Display "d_cell1.tif" "it" "rgba" Display "d_cell1.tif" "framebuffer" "rgba" Clipping 0.1 1000 Projection "perspective" "fov" [54.4322] ScreenWindow -1 1 -0.751953 0.751953 ConcatTransform [0.881303 -0.287922 -0.374707 -3.8225e-010 -7.17756e-009 0.792946 -0.609292 8.53753e-010 -0.472551 -0.536971 -0.698826 -7.12893e-010 -4.91288 -7.15993 69.0889 1] WorldBegin TransformBegin CoordinateSystem "worldspace" TransformEnd ReverseOrientation ShadingRate 0.1 ShadingInterpolation "constant" Surface "defaultsurface" TransformBegin Attribute "identifier" "string name" ["directional1LightShape"] Transform [-0.817237 0.0104992 0.576207 0 -0.286419 0.86021 -0.421904 0 -0.500088 -0.509832 -0.699988 0 86.7041 115.408 117.12 1] #slim light key #work genmap -crew "" -far 0 -near 0 -frequency "frame" -type "shadow" -depthfilter "midpoint" -lazy "global" -resolution 2048 -locator "directional1LightShape": TransformBegin Scale 1 1 1 LightSource "l_uber" 1 "color lightcolor" [ 1 1 1 ] "color shadowcolor" [ 0 0 0 ] "float __eyeHighlight" [ 0 ] "float __foglight" [ 0 ] "float __inShadow" [ 0 ] "float __nondiffuse" [ 0 ] "float __nonspecular" [ 0 ] "float beamdistribution" [ 0 ] "float blocker_bottomdoor" [ 90 ] "float blocker_dooredge" [ 0.02 ] "float blocker_leftdoor" [ 90 ] "float blocker_rightdoor" [ 90 ] "float blocker_topdoor" [ 90 ] "float blockerhedge" [ .1 ] "float blockerheight" [ 1 ] "float blockerround" [ 1 ] "float blockerwedge" [ .1 ] "float blockerwidth" [ 1 ] "float coneAngle" [ 0.006 ] "float cutoff" [ 1.0e6 ] "float cuton" [ 0.01 ] "float falloff" [ 0 ] "float falloffdist" [ 0 ] "float faredge" [ 0 ] "float fill_Contrib" [ 0 ] "float hedge" [ 0 ] "float height" [ 1 ] "float intensity" [ 1 ] "float lighttype" [ 3 ] "float max_intensity" [ 1 ] "float maxintensity" [ 1 ] "float nearedge" [ 0 ] "float noiseamp" [ 0 ] "float noisefreq" [ 4 ] "float nonspecular" [ 0 ] "float nshadowrays" [ 1 ] "float parallelrays" [ 1 ] "float penumbraAngle" [ 5 ] "float raytraceshadow" [ 0 ] "float rimOutline" [ 0 ] "float roundness" [ 1 ] "float shadowOpacity" [ 1.0 ] "float shadowbias" [ 0.100 ] "float shadowblur" [ 0.005 ] "float shadownsamps" [ 36 ] "float shearx" [ 0 ] "float sheary" [ 0 ] "float wedge" [ 0 ] "float width" [ 1 ]"string blockercoords" [ "" ] "string shadowname" [ "" ] "string slidename" [ "" ] "vector noiseoffset" [ 0 0 0 ] "vector shadowcheat" [ 0 0 0 ] TransformEnd TransformEnd AttributeBegin Attribute "dice" "rasterorient" [0] Attribute "identifier" "name" ["|gasebo|base1|baseShape1"] ConcatTransform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] #slim surface s_base1 TransformBegin Attribute "render" "string casts_shadows" ["opaque"] Scale 1 1 1 Opacity [1 1 1] Color [1 1 1] Surface "plastic" TransformEnd #slim displacement d_base1 TransformBegin Attribute "render" "string casts_shadows" ["opaque"] Scale 1 1 1 Attribute "displacementbound" "sphere" [0.6000] "coordinatesystem" ["shader"] Displacement "TLd_cell1" "float Kvoro" [ -0.600 ] "float VoroVal" [ 0 ] "float usePref" [ 1 ] "float voro_freq" [ 0.500 ] "float voro_jitter" [ 0.400 ] "float voro_step" [ 0.025 ] "point __Pref" [ 1000 0 -1000 ] "string PSpace" [ "object" ] TransformEnd ShadingInterpolation "smooth" NuPatch 11 4 [0 0 0 0 0.125 0.25 0.375 0.5 0.625 0.75 0.875 1 1 1 1] 0 1 7 4 [0 0 0 0 0.633333 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