# This RIB file generated by Michael B. Johnson's WW3DKit software running atop NEXTSTEP. # Contact him at wave@media.mit.edu or (617) 666-4119 for more information. # ShadingRate 1.000000 Display "torus.0.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 0 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 0 .016666 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 53761 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 53673 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 0 .016666 ] Rotate 0 1 0 0 Rotate 1.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.1.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 1 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .066667 .083333 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 28145 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 47597 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .066667 .083333 ] Rotate 6.00003 1 0 0 Rotate 7.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.2.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 2 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .133333 .149999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 11373 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 17661 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .133333 .149999 ] Rotate 11.999969 1 0 0 Rotate 13.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.3.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 3 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .2 .216667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 19021 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 19097 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .2 .216667 ] Rotate 18 1 0 0 Rotate 19.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.4.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 4 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .266667 .283334 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 25 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 2209 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .266667 .283334 ] Rotate 24.000031 1 0 0 Rotate 25.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.5.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 5 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .333333 .349999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 25549 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 51493 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .333333 .349999 ] Rotate 29.999969 1 0 0 Rotate 31.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.6.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 6 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .4 .416667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 5749 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 26813 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .4 .416667 ] Rotate 36 1 0 0 Rotate 37.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.7.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 7 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .466667 .483333 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 23649 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 64585 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .466667 .483333 ] Rotate 42.000031 1 0 0 Rotate 43.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.8.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 8 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .533333 .549999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 27805 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 31561 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .533333 .549999 ] Rotate 47.999969 1 0 0 Rotate 49.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.9.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 9 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .6 .616666 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 50757 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 48801 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .6 .616666 ] Rotate 54.000004 1 0 0 Rotate 55.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.10.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 10 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .666667 .683333 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 29045 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 8409 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .666667 .683333 ] Rotate 60.000031 1 0 0 Rotate 61.500011 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.11.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 11 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .733333 .749999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 30005 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 56221 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .733333 .749999 ] Rotate 65.999969 1 0 0 Rotate 67.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.12.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 12 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .8 .816666 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 50101 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 49457 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .8 .816666 ] Rotate 72 1 0 0 Rotate 73.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.13.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 13 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .866667 .883333 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 52405 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 48873 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .866667 .883333 ] Rotate 78.000031 1 0 0 Rotate 79.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.14.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 14 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter .933333 .949999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 15137 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 8125 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ .933333 .949999 ] Rotate 83.999969 1 0 0 Rotate 85.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.15.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 15 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1 1.016667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 53937 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 55769 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1 1.016667 ] Rotate 90 1 0 0 Rotate 91.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.16.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 16 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.066667 1.083333 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 54097 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 24989 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.066667 1.083333 ] Rotate 96.000023 1 0 0 Rotate 97.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.17.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 17 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.133333 1.149999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 52613 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 7053 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.133333 1.149999 ] Rotate 101.999962 1 0 0 Rotate 103.499947 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.18.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 18 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.2 1.216667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 60685 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 56017 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.2 1.216667 ] Rotate 108 1 0 0 Rotate 109.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.19.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 19 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.266667 1.283334 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 30453 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 31181 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.266667 1.283334 ] Rotate 114.000023 1 0 0 Rotate 115.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.20.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 20 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.333333 1.35 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 23813 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 63849 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.333333 1.35 ] Rotate 119.999969 1 0 0 Rotate 121.499962 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.21.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 21 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.4 1.416667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 56329 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 64037 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.4 1.416667 ] Rotate 126 1 0 0 Rotate 127.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.22.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 22 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.466667 1.483334 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 19173 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 64705 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.466667 1.483334 ] Rotate 132.000031 1 0 0 Rotate 133.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.23.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 23 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.533333 1.549999 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 60573 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 54125 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.533333 1.549999 ] Rotate 137.999969 1 0 0 Rotate 139.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.24.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 24 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.6 1.616667 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 1105 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 13957 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.6 1.616667 ] Rotate 144 1 0 0 Rotate 145.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.25.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 25 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.666667 1.683334 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 50217 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 64421 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.666667 1.683334 ] Rotate 150.000031 1 0 0 Rotate 151.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.26.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 26 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.733333 1.75 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 56825 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 61917 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.733333 1.75 ] Rotate 155.999969 1 0 0 Rotate 157.499954 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.27.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 27 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.8 1.816666 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 57525 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 245 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.8 1.816666 ] Rotate 162 1 0 0 Rotate 163.499985 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd Display "torus.28.tiff" "file" "rgba" ##RenderMan RIB-Structure 1.0 ##System NeXT Release 3 FrameBegin 28 # Format 384 256 1.000000 ScreenWindow -1 1 -.666667 .666667 Projection "perspective" "fov" [ 40 ] Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 5 1 ] #a shader included in prman 3.4 used to ensure color doesn't exceed alpha Imager "clamptoalpha" #please note: I'm purposely setting the PixelSamples to 2 2 because you're using a reasonable quality shading rate. #Assuming you're using prman, things will render faster if this number was lower, or the ShadingRate value was higher. PixelSamples 2 2 DepthOfField 1e+38 1e-10 1 Shutter 1.866667 1.883334 Hider "hidden" "jitter" [ 1 ] WorldBegin TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "distantlight" 59213 "intensity" [ .7 ] "lightcolor" [ 1 1 1 ] "from" [ .5 .5 -.75 ] "to" [ 0 0 0 ] TransformEnd TransformBegin ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ] LightSource "ambientlight" 64093 "intensity" [ .3 ] "lightcolor" [ 1 1 1 ] TransformEnd AttributeBegin Attribute "identifier" "name" [ "aTorus" ] TransformBegin Declare "up" "point" Surface "TLSkymetal" "up" [ 0 1 0 ] Color [ .896222 .911771 .924131 ] MotionBegin [ 1.866667 1.883334 ] Rotate 168.000031 1 0 0 Rotate 169.500015 1 0 0 MotionEnd Torus 1 .5 0 360 360 TransformEnd AttributeEnd WorldEnd FrameEnd