Xavier Matia Bernasconi Shaders

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Email Xavier Matia Bernasconi


Can use a different color and translucency texture for each side of a flat object. It also implements the Stephen H. Westin velvet illuminance loop.

This example uses the following textures

front.tif back.tif

XMBtranslucency.sl Sample RIB

Any comments or suggestions? Send them to: rib AT renderman DOT org

Parent: RMRShaders

Siblings: BMRTShaders AKShaders DPShaders DWShaders EMShaders FGShaders FSShaders IDShaders DWShaders KMShaders JBUMShaders JMShaders LGShaders LCShaders MBShaders MRShaders MKShaders PQShaders RCShaders SHWShaders SWShaders SIG91 SIG2000 SIG2001 TLShaders

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